Special holiday gift to all you TAGAP fans, supporters and friends; while we really can't compete with this, here's a batch of brand new screenshots from TAGAP 2! The full descriptions of these shots will follow soon after the holidays, but until then enjoy this set of penguin eye-candy;
Merry X-mas and peaceful Holiday Season all around!
We have several announcements today. First and foremost, the next week's Weekly Penguin has been posted today, as it happens to be our this year's greeting eCard! So, without further ado;
If you haven't sent your this year's eCards yet, feel free to use this one.
Additionally, The Making of TAGAP 2 blog feature revs up with thorough view on the very basic design principles we used to kick-start TAGAP 2 as a project. As usual, you will be able to read the blog on either here on TAGAP website.
But wait – there's still one more thing. We have a little holidays gift wrapped up for you. It will be unveiled, like all the best gifts, at December 24th. Don't worry though, you don't have to be here then, it'll stay on the site beyond that, so you don't have to mess up your holiday schedule because of it.
But enough talk; Have a nice, relaxing holiday, everyone!
As you might have noticed, TAGAP website was down for a day because of the server swap announced earlier. Move to new servers has now been completed and everything returns to normal.
To compensate this major site hick-up, I'm glad to announce that the long-planned behind the scenes feature of TAGAP 2 will launch next week. This feature will be semi-monthly, concentrating on different aspects of the production and spiced with drafts and concept art.
Interesting penguin news; just last week scientist discovered a whole new, extinct penguin species, named Waitaha penguin (Megadyptes waitaha). The discovery was accidental, as scientists were studying the yellow-eyed penguins, the most endangered modern penguin. To their surprise, the 500-year-old bones turned out to be previously unknown species. Waitaha penguins lived in New Zealand as recently as 500 years ago and were closely related to yellow-eyed penguins.
This is just in; we are currently in process of switching servers, which may or may not cause glitches or anomalies on the site. So, if you experience something out of place during this week, don't worry; it's temporary and for greater good.
Time for a small party again as we reached one of the major milestones in the development of TAGAP 2. As of today TAGAP 2 finally is a stand-alone game. This means it has all the primary components and data files, no longer using content of the original TAGAP as fillings. The latest blog entry sheds more light on the matter, detailing how we got here and what's next.
While this isn't exactly directly TAGAP news, it's about one bad-ass penguin nonetheless. Most of you must know him already; Nils Olav, king penguin who just happens to be real General in army of Norway, the only military general penguin I know in addition to our own Primo. His career started in 1970 when his ancestor was accepted as official mascot of Norway's Royal Guard, but generation and several ranks later, he is the highest ranking penguin military officer this side of TAGAP.
Just last week, however, this military strategist extraordinaire got another title, as he was knighted in Edinburgh, right after performing inspection of Norway's Royal Guard. Seriously, now he is General king penguin Sir Nils Olav. You just can't beat that.
For more information on Nils Olav check the Wikipedia's article.
TAGAP's first birthday is here! On July 31st 2007 TAGAP was released and now, year later, we are giving all of you who supported TAGAP, Pablo, Pedro and us, a present;
The online screenshot premiere of TAGAP 2! This premiere features the three screenshots previously exclusive to TAGAP v1.7 patch, three additional shots and in-depth commentary on each image.
Check the very first Making of TAGAP 2 blog entry "Screenshots debut" for full commentary and screenshots. The screenshots are also added to TAGAP 2's media section.
Happy birthday, TAGAP!
This week is all celebration here at Penguin DT as on Thursday (July 31st) marks the first anniversary for the release of TAGAP. It's been one heck-of-an-year, TAGAP being far more successful than we dared to imagine – and that is all thanks to You, dear Fans and Gamers!
So, to celebrate this event and to thank all of you for your support, we kick-start this week with a special Weekly Penguin; none other than the late albino penguin Snowdrop, to who TAGAP is dedicated to.
Stay tuned, as on Thursday something cool is about to hit this site.
Last Sunday July 6th was the first TAGAP-related anniversary this year; exactly one year ago, after completing release version of TAGAP, project TAGAP 2 was officially launched. Since TAGAP just being updated and TAGAP 2 going strong, we've got some time for small celebration and a special introduction.
It's here; TAGAP v1.7 is released! This biggest TAGAP update yet comes with brand new easier difficulty setting and the very first screenshots of the upcoming sequel, TAGAP 2. The screenshots are available through the extra content menu, which is unlocked after completing the game – so if you haven't beaten TAGAP yet, now is the time, then :)
This new version has also been completely re-debugged with Visual Studio 2008 SE, features several other tweaks and is in general a smoother ride. Check the release notes for complete patch details. As usual, the patch comes in three forms; complete game installer, game update and an optional Backwards compatibility patch.
Download TAGAP v1.7 and enjoy all the new apocalyptic penguin goodness!
As we're now giving the finishing touches to the latest TAGAP update, we have finally locked the release date. It shall be Thursday July 3rd, 2008. Mark your calendars!
In case you haven't been following TAGAP happenings, here are the main features of v1.7 in a nut-shell; new easier difficulty setting, lots of engine improvements – and the first ever screenshots of TAGAP 2.
After bunch of delays, TAGAP v1.7 is advancing towards the finish line. I've been able to locate and terminate a couple of could-be-crash-tastic issues as well as improved general stability of the whole engine. There are three known assertion and/or other glitches I want to tackle before the release, but if everything goes smooth, v1.7 is ready for release as early as next week.
I'll keep you posted. As soon as I have the release date for the patch, I'll let you know. Meanwhile, it's Tuesday and Weekly Penguin time once again!
Okay, I have slightly disappointing news and very good news. First the disappointing; TAGAP v1.7 is practically done but I'm not going to release it next week as I first planned. The good news? Delay is for good reason; last weekend I ordered the Microsoft Visual Studio 2008 Standard Edition, which has even more better debugger than the free Express edition we've been using and is able to produce 64 bit applications.
In practice this means that though v1.7 will be slightly delayed, it will be even better upgrade, delivering even smoother experience for even more Windows platforms! The actual transition from Express to Standard shouldn't take long. In fact, this delay is more fault of longer-than-suspected delivery time of my order than anything else.
Let's hope everything goes smoothly and we can deliver v1.7 goodies soon enough!
Though still in the works, the recently-announced TAGAP update v1.7 is shaping up nicely. While we don't have a release date set yet, we do know what goodies the patch will deliver. The features include new and tweaked difficulty settings, completely re-debugged code, better cross-Windows compatibility and...
...drum roll please...
...the first screenshots of TAGAP 2, available through your in-game extra content menu!
For more detailed and thorough description of the v1.7 update check out the related TAGAP blog entry.
Things have been a little silent here in TAGAP kingdom for a while, but that's for a reason; we've been cooking, in addition to TAGAP 2, a brand new update for TAGAP. The full announcement about the features of this v1.7 patch will be up shortly, but things you can expect include tweaked difficulty settings, completely re-debugged code and better cross-version Windows compatibility.
The patch will also ship with something really special for all you fans of Pablo the penguin. I know, it's a tease, but you'll have to wait for the full announcement for complete patch details.
April 20th, 2019
MySpace page of Petja Heiskanen has been updated with several favorite cuts from TAGAP soundtrack. If you're a MySpace user, log-on and enjoy the tracks – or even better, add one of them to your own MySpace profile.
If you haven't already downloaded the full soundtrack album, the streamed tracks should be enough to assure you that the 95 Mb download is well worth the effort.
As promised earlier, TAGAP tunes are now live in AudioSurf radio. They'll be up at least until next Friday, so go and surf all the way to the leader boards!
The songs featured this week are TAGAP Theme Song and heavy-metal piece New City Wars, both composed and performed by maestro Petja Heiskanen.
We're proud to announce that the soundtrack of TAGAP: The Apocalyptic Game About Penguins composed by Petja Heiskanen will be featured in AudioSurf, the best-selling music-based action-puzzle-audio-racer. Available freely, the songs will appear as part of the game's 'coming soon' feature Daily Challenge Song and will be available on AudioSurf Radio.
If everything goes as planned, in a week or so you'll be treated with TAGAP audio goodness in the best music game out there. Surf's up folks!
Highly entertaining AudioSurf is currently the best selling title of Valve's Steam service and is available for only $9.95. For more information on AudioSurf, please visit their official site at www.audio-surf.com or log-on to Steam.
If you haven't been reading our forums, you probably have wondered what's with the lack of weekly updates. The reason was simple; my laptop's video card fried and I had to send my very only computer to maintenance. I just got it back good as new and we're returning to normal daily routines, starting tomorrow with Weekly Penguin feature.
During this TAGAP-less period I made one post TAGAP's MySpace blog and this post has now been mirrored to TAGAP website blog.
In other news, MikroBitti magazine's annual DVD "Huvi & Hyöty Romppu 2008" ("Amusement and utility disc") has now been shipped to subscribers. The disc features the very finest freeware and shareware games and programs of past year – and TAGAP is featured. Thanks again for MikroBitti for this honor!
The TAGAP gift sets of the Penguin of the Year contest winners will be sent tomorrow, February 19th. I wasn't able to ship them today as promised, since I ran out of bubble wrap in the middle of packing process. Still, I'm sure all you winners will rather have your gift set one day late than on schedule and in thousand pieces.
Once more; congratulations to all the lucky winners!
The latest blog entry features something you've been waiting for; first media from TAGAP 2! Though it's 'just' concept art, it pretty well sums up the essence of the game. Check the blog entry for full description of the image. This first concept design is also added to TAGAP 2's media section.
Though TAGAP 2's visual premiere is today's definite highlight, I'd like to remind you that The Penguin of the Year 2007 contest ends this Friday around noon, so if you haven't participated yet, now is the time.
Good news for all you pre-XP Windows users; the fully functional backwards compatibility version of TAGAP is here! This release has been tested and debugged on legacy Windows systems and should work fine, giving your system otherwise supports TAGAP. Enormous Antarctic thanks to community member Shaddem for debugging and testing help – this release wouldn't be here without his help!
If you're using pre-XP Windows, head to Downloads section and download the patch. Note that if you're using TAGAP v1.5 or older, you'll need to run the latest v1.6 update first. And you don't need this patch if you're using Windows XP or Vista.
The next actual update v1.7 will incorporate this fix into both builds of the game, making also the primary version of TAGAP compatible with older Windows systems. We'll still continue providing the separate 'backwards compatibility' versions, too, since it features additional optimizations for Windows 98/ME.
But in the meantime you should use the BC patch.
New version of TAGAP is here, with an important hotfix – The "XINPUT1_3.DLL" bug is history. Download the latest version of TAGAP and enjoy the smooth ride!
There are also a couple of minor tweaks, check the version revision for complete upgrade details. As we updated FMOD sound engine and it's DLL files again, we also needed to rebuild the backwards compatibility version, though otherwise it hasn't changed. New better BC patch is in the works, so stay tuned.
Tomorrow, January 19th, TAGAP v1.6 will be out. This new version fixes the XInput related issues that popped up in the earlier release. Though the issues were more Microsoft's fault than mine – it would've been easy to avoid on their part – being dedicated to user support I fixed it.
Also, in the other update-related news, there's been progress in nailing the backwards compatibility issues with pre-XP operating systems. It won't be in the next update, but hopefully soon enough.
April 20th, 2019
I've taken my time to update TAGAP's MySpace page and it now features our TAGAP Blog. So, from now on the blog is published on both our blog page and MySpace. Note that while I'm still preparing the RSS feed for TAGAP website, you can subscribe to the MySpace's TAGAP RSS channel.
By the way, it's Tuesday and time for Weekly Penguin!
As promised, something fun; the first hopefully annual TAGAP: Penguin of the Year contest! Vote your favorite and from all the last year's weekly penguins and you can win one of the five TAGAP: The Apocalyptic Game About Penguins Gift Sets – featuring the TAGAP on CD in full DVD case, high-quality soundtrack on CD and the original promo flyer! It's a must for every TAGAP fan!
Just click the banner above, pick your favorite and add your details. The contest ends February 1st, 2008 and the winners will be announced week later.