Since TAGAP v1.7 and TAGAP 2 premiere things around this site have been quiet, but fear not, behind the scenes it's all apocalyptic penguins. I've started working on two new levels, Petja has composed new music, several new engine tweaks have been introduced and I spent the entire last week crafting the first boss encounter of the game. I've shown a small preview of the boss to a couple of people and even the non-gamer types seemed to grin at the wackiness of it, so I'm more confident than ever that we're on the right track with the bosses.
So what's next? It really depends what vibe I'm in once I've finished with the boss, but I guess I'll take a small break from in-game content creation and start working on cut-scene assests, namely high-res sprites for Pablo's and Pedro's close-ups. The penguins are done, next I'll need to do high-res versions of the weapons they wield.
So to sum up; we have three acts practically finished – lacking only the transitions between the acts, something that is easy to do once the earlier acts are done. We also have two bosses more-or-less complete, two new acts on the way and healthy dose of penguin rock to accompany it all. It's really pleasant to see how well things gather momentum concurrently with the basic assets getting done.
By the way, all this work to do is reflected on our ability to reply all the messages, but bare with us, we'll get back to you as soon as Pablo gives us a small break. Hopefully sometime soon I'll come across enough time to craft the next installment in the "Making of TAGAP 2" blog entries.
But now back to work.