September 9th, 2025
Got an all-clear and after a short off-time, we're fully operational. Transfer speeds etc. look great on the new platform.
On September 3rd there will be a server swap of TAGAP.net which may cause the website go down for a while. It shouldn't, but it is possible. The server swap is due to the company providing the hosting having been bought out by a bigger fish and the server structures are now assimilated.
So, if the website goes down, it's nothing dramatic and should resume shortly. The external downloads via Itch.io will still work, naturally.
It's TAGAP Day 2025 – today marks the 18th anniversary of TAGAP. Insane to think about it, Pablo is all grown up now!
To celebrate, I think it is about time we start to peel back the curtain around the Next Game. The last two teasers showcased our hero, sitting in what looks like a cockpit of sorts.
And here is the thing the cockpit is part of, shown in its bay being refuelled.
1920×1080 1920×1200 3840×2160 (4k)
There are a lot of things going on in the Next Game – some very different from TAGAP titles past.
For full information on the concept art and the current status of the Next Game, check out the latest development blog.
Happy Birthday TAGAP and a huge thank-you to everyone who has joined the ride!
We're back to Penguin DT blog updates. Since the Next Game isn't ready for the prime time just yet, I'll start covering some technical improvements to the engine. Both visible and behind the scenes kind. This first one covers new level data type added to streamline level creation and hopefully speed things up significantly.
And as it is a tradition at this point, I also go over the games I've played recently. Can't make games unless you play 'em.